![]() ![]() Of course the free demo will still only have the first three dungeon levels but as of now 5 more levels have been completed. Work on the overall project continues to go very well, the game should be content complete within just a couple months. That's not the only change of course, I've added a whole host of new features, bug fixes, abilities, UI updates, and best of all- music! I made several tracks of my own that are now providing you with a smooth jazzy beat as you dungeon dive. Wands and scrolls will also occasionally drop now! Also next time you peruse one of the shops in Albright Outpost be sure to ask about their specials, artifacts can show up there too, for a hefty price of course. Now when facing elite enemies or bosses you have a chance-based on your luck- to find an artifact along with any other item dropped. That is to say, I added a new artifact system. I'll leave you with a few new screenshots, thanks again for your interest everyone.Who doesn't love a good artifact? Whether it's the Astrella Saber or the Boxer Briefs we now have unique equipment for any modern sensibility! So if you're feeling generous I would be extremely grateful for any help on that end. Hundreds of unique, whimsical, and sometimes terrifying monsters. The game was heavily inspired by classic PC RPGs such as Might and Magic and Wizardry, with plenty of modern flair and heaps of QOL features. It feels wrong asking people for money for a short demo but I have dedicated most of a year to this project so far and I'm starting to realize I will definitely need to buy a new computer to get it actually finished. Monsters of Mican is a first person, party based dungeon crawler RPG, often known as a Blobber. The game sees your party explore a number of levels, interact with all sorts of objects, doors, levers, chests, etc. I've also made the decision to open up donations when you download one of the demos. Monsters of Mican is a first person party-based RPG, colloquially known as a 'Blobbler'. I've decided to scale back the game for now, I originally planned 27 dungeons but I'm going to focus on the main 7-8 and try to get the main path content complete before I see what else I can do before a full release. ![]() I am running into a few roadblocks, including my day job, family life, and my crappy laptop giving me trouble with development. I'm writing to update that game development is still ongoing, despite me not putting out many updates lately. ![]()
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